Publications

Below is an up to date list of my publications since 2011 (Google Scholar also knows something about them). Enjoy and connect on researchgate.com or LinkedIn.

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C. Lamain, S. Brugman, M. Boes, C. Schoevaars, D. Tetteroo, M. D. Veldhuizen, J. P. Wijnen, D. Lakens, F. Albronda, S. Hofmann, S. Knittel, J. Duncan, and CUCo. 2024. Finding joy, creativity and meaning through unusual interdisciplinary collaborations. Humanities and Social Sciences Communications 11, 1: 1–7. https://doi.org/10.1057/s41599-024-03634-w
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Daniel Tetteroo. 2024. Autonomous Agents and Cultures of Participation: Learning from Wikipedia. In Proceedings of the 8th International Workshop on Cultures of Participation in the Digital Age (CoPDA 2024): Differentiating and Deepening the Concept of “End User” in the Digital Age. Retrieved May 23, 2024 from https://ceur-ws.org/Vol-3685/short1.pdf
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Jhon Adrián Cerón-Guzmán, Daniel Tetteroo, Jun Hu, and Panos Markopoulos. 2023. Toward Designing for Social Connectedness in Cardiovascular Disease Self-Care. In Proceedings of the European Conference on Cognitive Ergonomics 2023 (ECCE ’23), 1–5. https://doi.org/10.1145/3605655.3622796
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Baisong Liu, Daniel Tetteroo, and Panos Markopoulos. 2023. From Research to Design: Developing the Social Robotic Persuasive Design Cards and Its Techniques. In 2023 32nd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), 44–51. https://doi.org/10.1109/RO-MAN57019.2023.10309619
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Baisong Liu, Daniel Tetteroo, and Panos Markopoulos. 2023. 3 Key Challenges in Designing Advanced Social Robotic Applications. In 2023 32nd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), 1004–1011. https://doi.org/10.1109/RO-MAN57019.2023.10309623
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Daniel Tetteroo. 2023. Challenges of Enabling End-Users to Develop Systems with AI. In End-User Development (Lecture Notes in Computer Science), 241–249. https://doi.org/10.1007/978-3-031-34433-6_16
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Marlou Kellenaers, Daniel Tetteroo, and Emilia Barakova. 2023. Influence of Music on Enjoyment of Pre-Frail Elderly While Doing Physical Exercises with a Robot Coach. In Human-Friendly Robotics 2022 (Springer Proceedings in Advanced Robotics), 146–157. https://doi.org/10.1007/978-3-031-22731-8_11
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Baisong Liu, Daniel Tetteroo, Annick Timmermans, and Panos Markopoulos. 2022. Exploring Older Adults’ Acceptance, Needs, and Design Requirements towards Applying Social Robots in a Rehabilitation Context. In 2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), 1077–1084. https://doi.org/10.1109/RO-MAN53752.2022.9900804
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Daniela Fogli and Daniel Tetteroo. 2022. End-user development for democratising artificial intelligence. Behaviour & Information Technology 41, 9: 1809–1810. https://doi.org/10.1080/0144929X.2022.2100974
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Baisong Liu, Daniel Tetteroo, and Panos Markopoulos. 2022. A Systematic Review of Experimental Work on Persuasive Social Robots. International Journal of Social Robotics. https://doi.org/10.1007/s12369-022-00870-5
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Jhon Adrián Cerón-Guzmán, Daniel Tetteroo, Jun Hu, and Panos Markopoulos. 2022. “Not Sure Sharing Does Anything Extra for Me”: Understanding How People with Cardiovascular Disease Conceptualize Sharing Personal Health Data with Peers. International Journal of Environmental Research and Public Health 19, 15: 9508. https://doi.org/10.3390/ijerph19159508
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Yijing Jiang and Daniel Tetteroo. 2022. Serenity: exploring audio-based gaming for arm-hand rehabilitation after stroke. In The 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS ’22), 1–3. https://doi.org/10.1145/3517428.3550388
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Huan Wang, Xianglong Meng, Daniel Tetteroo, Frank Delbressine, Yaozhong Xing, Keita Ito, Yong Hai, and Panos Markopoulos. 2022. Exploration of Contributory Factors to an Unpleasant Bracing Experience of Adolescent Idiopathic Scoliosis Patients a Quantitative and Qualitative Research. Children 9, 5: 635. https://doi.org/10.3390/children9050635
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Huan Wang, Xianglong Meng, Daniel Tetteroo, Frank L. M. Delbressine, Keita Ito, Yong Hai, and Panos Markopoulos. 2021. Correlation between interface corrective force and discomfort level of AIS patients under brace treatment. The International Society on Scoliosis Orthopaedic and Rehabilitation Treatment (SOSORT) : eSOSORT2021. Retrieved May 10, 2021 from https://research.tue.nl/en/publications/correlation-between-interface-corrective-force-and-discomfort-lev
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Bruna Goveia da Rocha, Oscar Tomico, Daniel Tetteroo, Kristina Andersen, and Panos Markopoulos. 2021. Embroidered Inflatables: Exploring Sample Making in Research through Design. Journal of Textile Design Research and Practice 0, 0: 1–26. https://doi.org/10.1080/20511787.2021.1885586
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Lieke de Mare, Bas de Groot, Fleur de Koning, Richard Geers, and Daniel Tetteroo. 2021. The influence of a contoured seating base on pressure distribution and discomfort. Disability and Rehabilitation: Assistive Technology 0, 0: 1–7. https://doi.org/10.1080/17483107.2021.1892841
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Huan Wang, Daniel Tetteroo, J. J. Chris Arts, Panos Markopoulos, and Keita Ito. 2021. Quality of life of adolescent idiopathic scoliosis patients under brace treatment: a brief communication of literature review. Quality of Life Research: An International Journal of Quality of Life Aspects of Treatment, Care and Rehabilitation 30, 3: 703–711. https://doi.org/10.1007/s11136-020-02671-7
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Daniela Fogli, Daniel Tetteroo, Barbara R. Barricelli, Simone Borsci, Panos Markopoulos, and George A. Papadopoulos (eds.). 2021. End-User Development: 8th International Symposium, IS-EUD 2021, Virtual Event,  July 6–8, 2021, Proceedings. Springer International Publishing. https://doi.org/10.1007/978-3-030-79840-6
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Wouter van der Woude, Daniel Tetteroo, and Rong-Hao Liang. 2020. Presley: Designing Non-Obtrusive Tactile Rhythmic Wearable Devices for Improving Speech Fluency. In Companion Publication of the 2020 ACM Designing Interactive Systems Conference (DIS’ 20 Companion), 97–103. https://doi.org/10.1145/3393914.3395880
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Bruna Goveia da Rocha, Oscar Tomico, Panos Markopoulos, and Daniel Tetteroo. 2020. Crafting Research Products through Digital Machine Embroidery. In Proceedings of the 2020 ACM on Designing Interactive Systems Conference (DIS ’20), 341–350. https://doi.org/10.1145/3357236.3395443
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Iris Anna Catharina Soute and Daniel Tetteroo. 2020. Portable Interactive Game Unit And A Computer-Implemented Method For A Portable Interactive Game Unit. Retrieved July 9, 2020 from https://patents.google.com/patent/US20200038765A1/en
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Baisong Liu, Panos Markopoulos, and Daniel Tetteroo. 2020. Investigating User’s Preference for Anthropomorphism of a Social Robot Trainer in Physical Rehabilitation. In Biomedical Engineering Systems and Technologies (Communications in Computer and Information Science), 381–394. https://doi.org/10.1007/978-3-030-46970-2_18
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Bruna Goveia da Rocha, Oscar Tomico, Daniel Tetteroo, and Panos Markopoulos. 2019. Inflatable actuators based on machine embroidery. In Proc. Textile Intersections 2019. https://doi.org/10.17028/rd.lboro.9724688.v1
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Daniel Tetteroo. 2019. Designing end-user adaptable interactive rehabilitation technology. S70–S71. Retrieved September 27, 2019 from https://research.tue.nl/en/publications/designing-end-user-adaptable-interactive-rehabilitation-technolog
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Baisong Liu, Panos Markopoulos, and Daniel Tetteroo. 2019. How Anthropomorphism Affects User Acceptance of a Robot Trainer in Physical Rehabilitation. In Proc. BIOSTEC ’19, 30–40. https://doi.org/10.5220/0007343600300040
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Daniel Tetteroo. 2019. Transforming Meta-design from Paradigm to Working Theory. In End-User Development (Lecture Notes in Computer Science), 217–220. https://doi.org/10.1007/978-3-030-24781-2_18
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Frederique de Jongh and Daniel Tetteroo. 2018. Iris: Supporting Wellbeing and Treatment Compliance in Clubfoot Patients. In Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers (UbiComp ’18), 710–713. https://doi.org/10.1145/3267305.3267696
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Clara Bonillo, Daniel Tetteroo, and Eva Cerezo. 2018. Merging Outdoor and Indoor Technologies for the Creation of Pervasive Games. In Proceedings of the XIX International Conference on Human Computer Interaction (Interacción 2018), 1:1-1:4. https://doi.org/10.1145/3233824.3233831
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Troy Nachtigall, Daniel Tetteroo, and Panos Markopoulos. 2018. A Five-year Review of Methods, Purposes and Domains of the International Symposium on Wearable Computing. In Proceedings of the 2018 ACM International Symposium on Wearable Computers (ISWC ’18), 48–55. https://doi.org/10.1145/3267242.3267272
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Tahir Abbas, Vassilis-Javed Khan, Daniel Tetteroo, and Panos Markopoulos. 2018. How Creative is the Crowd in Describing Smart Home Scenarios? In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA ’18), LBW030:1-LBW030:6. https://doi.org/10.1145/3170427.3188509
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Daniel Tetteroo. 2017. Tagtrainer: End-user Adaptable Technology for Physical Rehabilitation. In Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth ’17), 452–454. https://doi.org/10.1145/3154862.3154901
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Daniel Tetteroo and Panos Markopoulos. 2017. EUD Survival “in the Wild”: Evaluation Challenges for Field Deployments and How to Address Them. In New Perspectives in End-User Development. Springer, Cham, 207–229. https://doi.org/10.1007/978-3-319-60291-2_9
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Daniel Tetteroo. 2015. End-user adaptable rehabilitation technology. Technische Universiteit Eindhoven. Retrieved January 6, 2017 from http://www.narcis.nl/publication/RecordID/oai:library.tue.nl:798493
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Daniel Tetteroo and Panos Markopoulos. 2015. Participation Overload in Physical Rehabilitation. In Proceedings of the Third edition of the International Workshop on Cultures of Participation in the Digital Age: Coping with Information, Participation, and Collaboration Overload, 59–64.
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Daniel Tetteroo, Paul Vreugdenhil, Ivor Grisel, Marc Michielsen, Els Kuppens, Diana Vanmulken, and Panos Markopoulos. 2015. Lessons Learnt from Deploying an End-User Development Platform for Physical Rehabilitation. In Proc. CHI ’15, 4133–4142.
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KJ Schelle, E Gubenko, R Kreymer, C Gomez Naranjo, D Tetteroo, and IAC Soute. 2015. Increasing Engagement in Workshops: Designing a Toolkit Using Lean Design Thinking. https://doi.org/10.1145/2814464.2814481
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Daniel Tetteroo, Lilha Willems, and Panos Markopoulos. 2015. Patient Feedback Design for Stroke Rehabilitation Technology. In Biomedical Engineering Systems and Technologies: 8th International Joint Conference, BIOSTEC 2015, Lisbon, Portugal, January 12-15, 2015, Revised Selected Papers, Ana Fred, Hugo Gamboa and Dirk Elias (eds.). Springer International Publishing, Cham, 357–371. https://doi.org/10.1007/978-3-319-27707-3_22
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W. Chen, S. Bambang Oetomo, D. Tetteroo, F. Versteegh, T. Mamagkaki, M. Serras Pereira, L. Janssen, and A van Meurs. 2015. Mimo Pillow - an Intelligent Cushion Designed with Maternal Heart Beat Vibrations for Comforting Newborn Infants. IEEE J. Biomed. Health Inform. 19, 3: 979–985. https://doi.org/10.1109/JBHI.2014.2349153
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Daniel Tetteroo, Panos Markopoulos, Stefano Valtolina, Fabio Paternò, Volkmar Pipek, and Margaret Burnett. 2015. End-User Development in the Internet of Things Era. In CHI ’15 Extended Abstracts, 2405–2408.
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Lilha Willems, Daniel Tetteroo, and Panos Markopoulos. 2015. Towards Guidelines for the Design of Patient Feedback in Stroke Rehabilitation Technology. In Proc. HEALTHINF ’15, 60–68. https://doi.org/10.5220/0005201900600068
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Daniel Tetteroo and Panos Markopoulos. 2015. A Review of Research Methods in End User Development. In Proc. IS-EUD ’15, 58–75.
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Daniel Tetteroo, Annick AA Timmermans, Henk AM Seelen, and Panos Markopoulos. 2014. TagTrainer: supporting exercise variability and tailoring in technology supported upper limb training. Journal of NeuroEngineering and Rehabilitation 11, 1: 140. https://doi.org/10.1186/1743-0003-11-140
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Daniel Tetteroo and Panos Markopoulos. 2014. Cultures of Participation in Healthcare: A Healthy Idea? 12–16.
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Daniel Tetteroo, Dennis Reidsma, Betsy van Dijk, and Anton Nijholt. 2014. Yellow is Mine!: Designing Interactive Playgrounds Based on Traditional Childrens Play. In Entertaining the Whole World, Adrian David Cheok, Anton Nijholt and Teresa Romão (eds.). Springer London, 63–84. Retrieved September 15, 2014 from http://link.springer.com/chapter/10.1007/978-1-4471-6446-3_5
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Daniel Tetteroo, Annick AA Timmermans, Henk AM Seelen, and Panos Markopoulos. 2014. TagTrainer: supporting exercise variability and tailoring in technology supported upper limb training. J. Neuroeng. Rehabil. 11, 140.
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Daniel Tetteroo, Panos Markopoulos, Annick Timmermans, and Henk Seelen. 2014. Rehabilitation Therapists as Software Creators? Introducing End User Development in a Healthcare Setting. Int J of Sociotechnology and Knowledge Development 6, 1: 36–50. https://doi.org/10.4018/ijskd.2014010103
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Daniel Tetteroo, Iris Soute, and Panos Markopoulos. 2013. Five Key Challenges in End-User Development for Tangible and Embodied Interaction. In Proc. ICMI ’13, 247–254.
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Daniel Tetteroo. 2013. TagTrainer: a meta-design approach to interactive rehabilitation technology. In Proc. IS-EUD ’13 (Lecture Notes in Computer Science), 289–292.
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Frank Versteegh, Daniel Tetteroo, Thelxi Mamagkaki, Mariana Serras Pereira, Wei Chen, and Sidarto Bambang Oetomo. 2012. Mimo: A Non-Pharmacological Comforting Solution for Preterm Neonates. In Proc. GLOBALHEALTH ’12, 1–6. https://doi.org/http://repository.tue.nl/751448
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Daniel Tetteroo, Dennis Reidsma, Betsy van Dijk, and Anton Nijholt. 2012. Design of an Interactive Playground Based on Traditional Children’s Play. In Proc. INTETAIN ’11 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering), 129–138.